GUNS and ROBOTS in the media: By Bryan (Bryan), OnRPG Journalist Guns and Robots Pre-OB Interview
Read the whole Interview: http://www.onrpg.com/MMO/Guns-and-Robots-Online/interview/Guns-and-Robots-Pre-OB-Interview
OnRPG: Hello! Introduce yourself to readers.
Orlin: Hello, my name is Orlin Doutskinov and I’m Guns And Robots project team leader.
OnRPG: What’s the story behind Guns and Robots?
Orlin: The idea for Guns and Robots was born in 2011 when we participated in internal competition for a game concept. Everyone liked the game prototype and we started development immediately. We wanted to make a fun free to play game, which will appeal to the crowds with high degree of character customization and many different battle environments.
Unity engine was chosen for the project due to the easy learning curve, proven technology and possibility for cross platform development. The first arena – The Old West was just the beginning. We made concepts for many different arenas, which will be seen in 2013 as the game is being updated.
OnRPG: How does character customization affect gameplay?
Orlin: Character customization, or more accurate robot creation affects gameplay in many aspects. Players build up their robots from the ground, choosing carefully different parts and creating unique modules to fit their gameplay style. If a player likes “Tanks”, he can create heavy modules with more durability and weapons with more firepower, which will make his robot move slower, with a slower weapon fire rate, but the damage it inflicts will be devastating. Vice versa, light robots are fast, relying on speed and weapons accuracy. And most of all, the current “robot creation system” we developed, gives the players literally unlimited combinations of parts and modules, so that every player can create his own unique killing machine that fits exactly to his own gameplay style.
OnRPG: What other interesting features are players able to experience that differs Guns and Robots from other games?
Orlin: GAR is still a work in progress, and there is much to be done. However, our focus is over the weapons and devices. Every weapon combination will be unique and funny, with its perks and drawbacks. I’ll give you a little secret…there is an elephant gun in our to-do list, that will shoot…elephants. There are many weird and extremely funny weapons in GAR. Same counts for the devices. Devices in GAR will be like unique abilities in other games, but they will give the robots, funny and at the same time deadly abilities not seen in other games.
OnRPG: What type of graphic style will be used? Is there anything special about the art style? Is there any styles or games that your team gained inspiration from?
Orlin: We are trying to make the game look as funny and weird as possible, leaning more towards a cartoonish look rather than realism.. There are many movies that inspire us – ALF, Wall-E, The Book of Eli, Il buono, il brutto, il cattivo, Pale Rider and so on. Some of the games we looked to for inspiration are CounterStrike, Quake, Robot Odyssey, The Incredible Machines, Robot Arena and so on.
Read the whole Interview: http://www.onrpg.com/MMO/Guns-and-Robots-Online/interview/Guns-and-Robots-Pre-OB-Interview
Tags: arena, free-to-play game, gameplay, games, GUNS and ROBOTS, interview, online games, online shooter, onrpg.com